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Game Design
What one can learn from playing the villain and choosing the wrong adventures
Before we ever faced a dragon, opened a trapped chest, or argued over who should...
Reality Is a Terrible Place to Test an Assumption
Practicing for a speech, recital, or sporting event can feel repetitive, difficult, and largely invisible....
Red, Blue, and the Space Between: What BTS’s “Normal” Says About Life’s Complexity
I have always loved deep lyrics. The kind that seem simple on the first listen,...
World and Wisdom: Building Better Practice Fields for Reality
I still remember seeing the film The Matrix in 1999. At first, it felt like...
The Mayan Game of Pok-Ta-Pok: The Original Deathmatch, No Respawn
Image of the largest Pokétalk court in Mesoamerica, built around 864 A.D On a recent...
Breaking the Magic Circle: When Stories Step Into the Real World
You know that moment when Ferris Bueller in Ferris Bueller's Day Off turns to the...
Steal This Mechanic: Why Game Rules Are Free for All
There’s a beautiful secret in the world of game design. It’s the kind of thing...
Why Some Games Are Just for Fun—And Others Can Change the World
"Oregon Trail" screenshotWhat do Monopoly and a World War II wargame have in common? They’re both...
Why the Floor is Lava: Exploring the Magic Circle Across Mediums
Original illustration from Lewis Carroll's "Alice’s Adventures in Wonderland," drawn by John Tenniel"The world exists...
Marbles: A Rolling History
Antique marbles from a "Chinese Checkers" gameEarlier this year, I stumbled on a French marble...
Discovering a 1930s French Children’s Game of Cyclists & Marbles
Early in the last century, as cycling fever gripped France, a charming children's game emerged...
The Timeless Game of Bao
A Bao board I bought while traveling in Tanzania Bao is a captivating and ancient...
The unexpected origins of six classic toys and games
Some toys and games seems to stand the test of time, and even thrive! I started...