Story

Komorebi

Old Photos and the Days We Did Not Know We’d Miss

There is a Japanese word, komorebi, that describes the shimmering pattern of light and shadow...
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From Screenplay to Game Design: The Art of Telling a Good Story

Screenwriting and game design share a fundamental truth: if the story isn’t strong, everything else...
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Wait, They Can Hear That Too? Diegetic and Non-Diegetic Music

We’ve all had that moment—walking down the street, earbuds in, feeling like the protagonist of...
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Peeling Potatoes and Finding Purpose: Lessons from My Grandfather

As I peeled potatoes for a holiday meal this week, I thought of my grandfather—a...
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Utopia, Dystopia, and Everything In Between

Imagine stepping into a world that hasn’t happened yet—a landscape shaped by forces both hopeful...
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Hakkenden’s Influence on Team Dynamics in Storytelling

A Library of Congress copy of "Satomi and the Eight Dogs."This month at the Hawai’i...
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Olympic Victory with Patience and Grit: Mastering the Long Game

The Olympic Games have long been a symbol of human excellence, resilience, and the pursuit...
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Whoops! Seven Lucky Little Accidents in Early Game Design

In the words of optimistic painter Bob Ross, "We don't make mistakes, just happy little...
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The Power of Worldbuilding in Films, Television, and Games

The magic of storytelling extends beyond the confines of books, seeping into the mediums of...
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New year’s goal setting with Daruma dolls and the Hero’s Journey

On a previous trip to Japan, I began seeing small, hollow red dolls made of...
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Storytelling inspired by the Hawaiian tradition of “talk story”

In the heart of the Pacific Ocean lies a cultural tradition known as “talk story,”...
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What Tom Sawyer can teach us about work, games, the art of play

In his novel, The Adventures of Tom Sawyer (1876), Mark Twain describes the main character...
photographed from a book titled the 'National Encyclopedia', published in London in 1881. Copyright has expired on this artwork. Digitally restored. (photographed from a book titled the 'National Encyclopedia', published in London in 1881. Copyright h

Beyond easy endings: Problem-solving without “deus ex machina”

AdobeStock: A 19th century engraving of a letter puzzle combination lock, by antiqueimages"Deus ex machina,"...
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Unleashing the Power of Story with Limited Brand Experiences

Capturing the attention of consumers has become an art form. As brands continuously strive to...
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The power of the portal in storytelling and games

a-ha's "Take on Me " video from 1985The music video for "Take On Me" by...

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