Superhero-themed cartoon character in suit

Adventures in the Making

Solving Problems in the Real World by Exploring Possibilities in a Story One

Every day, we’re the authors of our own epic tales.

I’m a proud creation of the neon-soaked 1980s and 1990s: cassette tapes, Saturday morning cartoons, tabletop games, and the pixelated promise of the early digital age. Add the technology explosion of the 2000s, and you get the mixtape that shaped how I see the world.

Here you’ll find game design musings, lessons learned, and the artifacts that sparked ideas. Together, they explore the player as hero, the monsters we face, and the methods we use to move forward.

The core is the Hero’s Journey. We cannot predict the future, but we can practice for it.

Games as Models of the World

08/23/2026
Posted in

Jeff Hawkins’s A Thousand Brains helped re-emphasize for me why games have persisted as useful…

Making Games at Grandma’s: Where Rules Came From

07/27/2026
Posted in

My grandmother had a deck of playing cards, a scattering of old toys from decades…

Monsters at Work: When the Past Refuses to Move Out

07/20/2026
Posted in

Some things are not “memories”; they are tenants. You think you moved on, then you…

What one can learn from playing the villain and choosing the wrong adventures

07/18/2026
Posted in

Before we ever faced a dragon, opened a trapped chest, or argued over who should…

World-Building as a Personal Practice

07/16/2026
Posted in

World-building is a term often associated with speculative fiction. J.R.R. Tolkien built Middle-earth. H.G. Wells…

Games as Models of the World

08/23/2026
Posted in

Jeff Hawkins’s A Thousand Brains helped re-emphasize for me why games have persisted as useful…

Making Games at Grandma’s: Where Rules Came From

07/27/2026
Posted in

My grandmother had a deck of playing cards, a scattering of old toys from decades…

Monsters at Work: When the Past Refuses to Move Out

07/20/2026
Posted in

Some things are not “memories”; they are tenants. You think you moved on, then you…

What one can learn from playing the villain and choosing the wrong adventures

07/18/2026
Posted in

Before we ever faced a dragon, opened a trapped chest, or argued over who should…

World-Building as a Personal Practice

07/16/2026
Posted in

World-building is a term often associated with speculative fiction. J.R.R. Tolkien built Middle-earth. H.G. Wells…

Echoes from the Path Traveled

Uncover how my daily adventures blend innovation with creativity, turning obstacles into opportunities. Dive deeper into my journey for more inspiration.