Adventures in the Making
Solving Problems in the Real World by Exploring Possibilities in a Story One
Every day, we’re the authors of our own epic tales.
I’m a proud creation of the neon-soaked 1980s and 1990s: cassette tapes, Saturday morning cartoons, tabletop games, and the pixelated promise of the early digital age. Add the technology explosion of the 2000s, and you get the mixtape that shaped how I see the world.
Here you’ll find game design musings, lessons learned, and the artifacts that sparked ideas. Together, they explore the player as hero, the monsters we face, and the methods we use to move forward.
The core is the Hero’s Journey. We cannot predict the future, but we can practice for it.
Making Games at Grandma’s: Where Rules Came From
My grandmother had a deck of playing cards, a scattering of old toys from decades…
Monsters at Work: When the Past Refuses to Move Out
Some things are not “memories”; they are tenants. You think you moved on, then you…
What one can learn from playing the villain and choosing the wrong adventures
Before we ever faced a dragon, opened a trapped chest, or argued over who should…
World-Building as a Personal Practice
World-building is a term often associated with speculative fiction. J.R.R. Tolkien built Middle-earth. H.G. Wells…
Reality Is a Terrible Place to Test an Assumption
Practicing for a speech, recital, or sporting event can feel repetitive, difficult, and largely invisible.…
Making Games at Grandma’s: Where Rules Came From
My grandmother had a deck of playing cards, a scattering of old toys from decades…
Monsters at Work: When the Past Refuses to Move Out
Some things are not “memories”; they are tenants. You think you moved on, then you…
What one can learn from playing the villain and choosing the wrong adventures
Before we ever faced a dragon, opened a trapped chest, or argued over who should…
World-Building as a Personal Practice
World-building is a term often associated with speculative fiction. J.R.R. Tolkien built Middle-earth. H.G. Wells…
Reality Is a Terrible Place to Test an Assumption
Practicing for a speech, recital, or sporting event can feel repetitive, difficult, and largely invisible.…