Adventures in the Making
Solving Problems in the Real World by Exploring Possibilities in a Story One
Every day, we’re the authors of our own epic tales.
I’m a proud creation of the neon-soaked 1980s and 1990s: cassette tapes, Saturday morning cartoons, tabletop games, and the pixelated promise of the early digital age. Add the technology explosion of the 2000s, and you get the mixtape that shaped how I see the world.
Here you’ll find game design musings, lessons learned, and the artifacts that sparked ideas. Together, they explore the player as hero, the monsters we face, and the methods we use to move forward.
The core is the Hero’s Journey. We cannot predict the future, but we can practice for it.
Things That Shaped Me
I’ve been writing this blog for almost four years. I’ve written about stereoscopes and Omnibot,…
Kaiju: Japan’s Monsters and What They Were Made Of
Godzilla first emerged from the sea in 1954, nine years after Hiroshima and Nagasaki. The…
The Cast of an Organization’s Journey
At work, our titles tell people where we sit in an organization, but not always…
If You Know, You Know
Why discovery, authenticity, and shared experiences are becoming more valuable in an increasingly polished world.…
Every Portal Changes the Rules
A portal is more than a doorway. It marks the moment familiar rules stop being…
Things That Shaped Me
I’ve been writing this blog for almost four years. I’ve written about stereoscopes and Omnibot,…
Kaiju: Japan’s Monsters and What They Were Made Of
Godzilla first emerged from the sea in 1954, nine years after Hiroshima and Nagasaki. The…
The Cast of an Organization’s Journey
At work, our titles tell people where we sit in an organization, but not always…
If You Know, You Know
Why discovery, authenticity, and shared experiences are becoming more valuable in an increasingly polished world.…
Every Portal Changes the Rules
A portal is more than a doorway. It marks the moment familiar rules stop being…