Visit My Blog Hub Across Time and Tech

A collection of perspectives shaped by change and curiosity.

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Not All Monsters Are Villains—Some May Be Misunderstood Heroes

You can flip through any edition of the Dungeons & Dragons "Monster Manual" and find...
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The Line Starts Here: A History of the Blockbuster

What do you think of when you hear the term "Blockbuster?"I thought of a video...
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The Mayan Game of Pok-Ta-Pok: The Original Deathmatch, No Respawn

Image of the largest Pokétalk court in Mesoamerica, built around 864 A.D On a recent...
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Read the Room? The Room’s Already Read You

I was recently facilitating a scenario-based exercise — a session where the room is wired...
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How Sony’s Founder Gave Us the Greatest Gift: Time

Before streaming queues and "Next Episode" buttons, missing your favorite show meant really missing it....
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Breaking the Magic Circle: When Stories Step Into the Real World

You know that moment when Ferris Bueller in Ferris Bueller's Day Off turns to the...
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Culture Isn’t a Vibe in the Room—It is the Room

Here’s something I’ve learned the hard way: culture isn’t just the vibe in the room—it...
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From Screenplay to Game Design: The Art of Telling a Good Story

Screenwriting and game design share a fundamental truth: if the story isn’t strong, everything else...
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Steal This Mechanic: Why Game Rules Are Free for All

There’s a beautiful secret in the world of game design. It’s the kind of thing...
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If my robot only had a brain…

I was all in on robots in the 1980s. As an elementary school kid, my mom...
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Why Some Games Are Just for Fun—And Others Can Change the World

"Oregon Trail" screenshotWhat do Monopoly and a World War II wargame have in common? They’re both...
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The Chatham House Rule: Where Secrets Are Safe and So Are You

Imagine this: You’re at a high-stakes strategy meeting. You’ve got thoughts—sharp and controversial, but you...

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