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Visit My Blog Hub Across Time and Tech
A collection of perspectives shaped by change and curiosity.
Not All Monsters Are Villains—Some May Be Misunderstood Heroes
You can flip through any edition of the Dungeons & Dragons "Monster Manual" and find...
The Line Starts Here: A History of the Blockbuster
What do you think of when you hear the term "Blockbuster?"I thought of a video...
The Mayan Game of Pok-Ta-Pok: The Original Deathmatch, No Respawn
Image of the largest Pokétalk court in Mesoamerica, built around 864 A.D On a recent...
Read the Room? The Room’s Already Read You
I was recently facilitating a scenario-based exercise — a session where the room is wired...
How Sony’s Founder Gave Us the Greatest Gift: Time
Before streaming queues and "Next Episode" buttons, missing your favorite show meant really missing it....
Breaking the Magic Circle: When Stories Step Into the Real World
You know that moment when Ferris Bueller in Ferris Bueller's Day Off turns to the...
Culture Isn’t a Vibe in the Room—It is the Room
Here’s something I’ve learned the hard way: culture isn’t just the vibe in the room—it...
From Screenplay to Game Design: The Art of Telling a Good Story
Screenwriting and game design share a fundamental truth: if the story isn’t strong, everything else...
Steal This Mechanic: Why Game Rules Are Free for All
There’s a beautiful secret in the world of game design. It’s the kind of thing...
If my robot only had a brain…
I was all in on robots in the 1980s. As an elementary school kid, my mom...