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IDEALISTIC FUTURE™
How “Pac-Man” and “Space Invaders” can help us find flow
The side graphic from a "Pac-Man" arcade gameWhen was a time, recent or past, that...
Hop, Skip, and Jump: The brilliance of Frogger’s 1981 game design
My original Coleco version of the arcade game "Frogger"My favorite video game growing up in...
Travel + Games: Travel Games and the Gamification of the Journey
An image of the Parker Brothers card game, "Touring"Traveling has always been an adventure, and...
Storytelling inspired by the Hawaiian tradition of “talk story”
In the heart of the Pacific Ocean lies a cultural tradition known as “talk story,”...
Joysticks, Easter eggs, and bugs: The colorful language of gaming
The more I explore the field of gaming, the more I learn about its history...
Opportunities, regrets, time travel, brought to us by the word IF
In the vast landscape of language, a seemingly innocuous two-letter word hides profound power: IFThis...
What Tom Sawyer can teach us about work, games, the art of play
In his novel, The Adventures of Tom Sawyer (1876), Mark Twain describes the main character...
Ctrl-Alt-Delete: Five Steps for a Strategic Project Refresh
Adobe stock imageOn a computer, the key strokes “Ctrl-Alt-Delete” is the combination of the "Ctrl"...
Unmasking the History of Games and Halloween
In the eerie glow of jack-o’-lanterns and the rustle of fallen leaves, Halloween emerges as...
The Idea Generation Triple Threat
There are three go-to methods I use when trying to rapidly and fairly collect and...
What the hex? Why gamers love this six-sided shape so much
The hexagon or "hex" has become the go-to shape when building game worlds on maps;...
Sci-Fi to Reality: How Past Novels Shaped Today’s Tech Present
A collection of sci-fi books from the 20th CenturyScience fiction has often been a source...
Beyond easy endings: Problem-solving without “deus ex machina”
AdobeStock: A 19th century engraving of a letter puzzle combination lock, by antiqueimages"Deus ex machina,"...