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IDEALISTIC FUTURE™
The $50 Camcorder and the Art of Just Doing
In 1986, I sat at our family’s Apple IIe, the glow of the monitor flickering...
Not All Monsters Are Villains—Some May Be Misunderstood Heroes
You can flip through any edition of the Dungeons & Dragons "Monster Manual" and find...
The Line Starts Here: A History of the Blockbuster
What do you think of when you hear the term "Blockbuster?"I thought of a video...
The Mayan Game of Pok-Ta-Pok: The Original Deathmatch, No Respawn
Image of the largest Pokétalk court in Mesoamerica, built around 864 A.D On a recent...
Read the Room? The Room’s Already Read You
I was recently facilitating a scenario-based exercise — a session where the room is wired...
How Sony’s Founder Gave Us the Greatest Gift: Time
Before streaming queues and "Next Episode" buttons, missing your favorite show meant really missing it....
Breaking the Magic Circle: When Stories Step Into the Real World
You know that moment when Ferris Bueller in Ferris Bueller's Day Off turns to the...
Culture Isn’t a Vibe in the Room—It is the Room
Here’s something I’ve learned the hard way: culture isn’t just the vibe in the room—it...
From Screenplay to Game Design: The Art of Telling a Good Story
Screenwriting and game design share a fundamental truth: if the story isn’t strong, everything else...
Steal This Mechanic: Why Game Rules Are Free for All
There’s a beautiful secret in the world of game design. It’s the kind of thing...
If my robot only had a brain…
I was all in on robots in the 1980s. As an elementary school kid, my mom...
Why Some Games Are Just for Fun—And Others Can Change the World
"Oregon Trail" screenshotWhat do Monopoly and a World War II wargame have in common? They’re both...
The Chatham House Rule: Where Secrets Are Safe and So Are You
Imagine this: You’re at a high-stakes strategy meeting. You’ve got thoughts—sharp and controversial, but you...